![]() ![]() Customizations are possible with the many options provided if you do not understand, you may also read the code, which should be relatively easy to grasp. Randomizer Featuresīy default the randomizer works as explained below. ![]() On the other hand, I set out to upgrade the whole Fire Emblem experience (visuals, Birthright difficulty, weapons, classes). The biggest selling point is the possibility to do a Pick My Units run: if you wish, you can use the -pmu option to get a PMU list of 16 units to use, that you will find in the PMUClassSpread.csv file generated by the script. On the one hand, I refined the randomizer's algorithm in order to provide a more enjoyable game experience. Otherwise the story is good, if you can manage not to sell this game back to Gamestop before you beat it.This is a barbaric but working improvement of thane89's Fire Emblem Fates Randomizer. This game will make you want to punch a small child. Oh yea, and this is on normal difficulty. ![]() Oh yeah, and the enemy units will frequently have completely broken weapons that were designed to be very strong but not hit very much, but oh guess what, The broken ass RNG makes these weapons and spells connect Every. Rare RNG mishaps are COMMON IN THIS GAME!!! Because of this, you will find yourself restarting not only to terrible level up RNG on your units but also to terrible RNG in combat as well. The RNG in this game so **** that it defies logic. Not once not twice, but 3 or more turns in a row. The enemy has a 3% chance to crit your unit and instantly kill it? He crits. ![]() Oh guess what you miss again, and again and again. Got a 98% chance to hit? Guess what you miss. I don't know what the hell Nintendo did, but the RNG in this game is very different from every other fire emblem game made in the last 10 years. This one thing makes this game among the most frustrating, games I have EVER had played in recent memory. Im giving this game a 4 because of one huge issue with the game play. In a lot of ways, you can see what Fate was suppose to be in conquest, but overall this is just a mediocre experience with some interesting bits. Conquest's story actually presents proper moral dilemmas and doesn't end things as tightly as it's counterparts because that's what war is.Conquest still has some awful moments, most notably chapter 11, and Nohr's family issues with their father, but it largely feels like they were heading to fix the issues till Nintendo ordered more games in Fate. In fact, a lot of conquest actually feels like it was designed with far more thought and reason beyond. A lot of the hardness in the game really just comes from being unprepared or not getting proper levels for certain units, and while most games this would be bad design, in Fire Emblem, it's par the course. The same issues are present in this version as it's counterparts, 2 chapters at the end are connected, but don't give you a save between them, the game is largely designed on casual play over traditional, the marriage/child mechanic is forced and heavily encouraged, and Corrin is still as personable as dry wall.While this game is treated as the hardest of the 3, in reality it's actually far more fair and reasonable. The fate series had 3 games it all put out at once, and while I think they are all of similar quality Conquest is the best of them. ![]()
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